#edchatNZ
contact
  • Home
  • Meet the nest
  • Join the Nest
  • Getting started
  • Calendar
  • Blog
  • #edchatNZ online course
    • MOOC log in page
  • Webinars and Podcasts
  • Live on #edchatNZ
  • Chat Archive
  • #edchatNZ Podcast
  • Media
  • Connections
  • Reading Room
  • #edchatNZ conference 2016
    • Delegate Information
    • Tribes
    • Challenges
    • Mix and Mingle
    • Conference Programme >
      • Session 1
      • Session 2
      • Session 3
      • Session 4
  • Badges
  • Kia ora

Session 3:​

​Saturday, 13 August, 10:00 - 11:00
Session Title
Presenter
Description
Space
​INNOVATION:
2017 Elections - Diverse activities for our diverse communities
Sarah Wakeford and Tony Batistitch​
​We are looking for passionate teachers keen to generate a range of learning activities that will help students understand way different communities vote and reasons why they might do this.  Using geographic mapping tools (QGIS) as a tool to understand trends and patterns in our election process.  We can also explore a range of statistical data and political ideology and work together to build meaningful learning activities for secondary school students.   The outcomes will be dependent on the workshop participants input.
Kohu
TECHNOLOGY:
Game design and coding in the classroom
Dan Milward and Rachel Bolstad
​(Gamelab and NZCER)
In this session we'll introduce Gamefroot,  a game-building platform that helps students learn the fundamentals of coding and offers a means to support students' digital literacy and STEM learning. We'll show you what you and your students can do with Gamefroot and discuss findings from an evaluation of one-day learn-to-code workshops offered to teachers and young people in public libraries around New Zealand. We'll offer a follow-up hands on session for those who want to have a play with Gamefroot or ask questions. ​
Whare Pora
​AGENCY:
​
The seed will not be lost
Lynda Shanks & Rachel Skelton
(Rolleston College)
​An approach to personalisation.
Kohu
​TECHNOLOGY:
​
The role of technology in the daily lives of our learners; digital citizens now and in the future
Anne Robertson
"Being a global educator means developing the personal and professional fluencies which transform your practice and your students’ learning. How does the role of technology impact our daily lives and the lives of our learners. How does that translate to the classroom and how digital technologies affect learning outcomes? How can we help our students develop the fluencies they need as ‘digital’ citizens now and in the future?"
​Māruaroa
​COLLABORATION:
​
Increasing the agency of young people with a collaborative and supportive extended pastoral team 
​Sam Mortimer & Paula Moneypenny
This session will begin with two (previous) colleagues discussing how they, out of the ashes of tragedy,  collaborated to create an evolving, extended pastoral support system (Deans, Guidance and Special Needs) to increase the agency of all students.  This will include some practical ideas: 
  • Links to the school improvement plan - the work of the student Wellbeing Committee
  • Creation of and maintenance of Additional needs/Vulnerable students register
  • Students and staff as change agents: Working to change a culture through Undercover antibullying teams
  • Ways for senior leadership to better support the Guidance team
  • Appraisal - use of Outsider Witness ritual to work with/in/extend the limits of confidentiality
  • The value of working/networking with outside agencies 
  • The lessons gleaned from working through dissonance 
During the discussion there will be opportunities for questions and for us all to learn from each other for other ways of working.
Māruaroa
TECHNOLOGY:
Integrating Coding into all Subject Areas
​Michael Davidson
In this session we will learn some coding basics using Scratch. You will be shown how Scratch can be used in a variety of ways to augment current modes of learning - in Literacy, Maths, Inquiry and beyond. This will help support beginners to coding as well as those who have already started doing some coding in their classrooms.

You will need a device capable of accessing scratch.mit.edu.
​Kohu
INNOVATION:
Integrating Ako: Moving from Content to Contexts
Brie Jessen-Vaughan
Based on two years of experience with 100% integrated teaching (as the single lone nut in my school and inspired by the first #edchatNZ conference), this practical session is for teachers who are new to integrated teaching and learning or have an understanding but aren’t quite sure how to get started. With practical examples, teachers will apply a learning design process to explore threshold concepts under-pinning learning and create engaging and authentic contexts for learning. The content examples are focused around middle years learners (ages 10 - 14), but the process is adaptable for any age.
​Kāuta
​INNOVATION:
Design, Innovation and Bridging the Gap Between Secondary and Tertiary Education.
​Mark McGuire
​In this session we will discuss what we mean by Design, Design Thinking and Innovation. We will then develop strategies for how open, collaborative, network strategies could be used to connect teachers and learners of Design and Innovation across the secondary and tertiary sectors in New Zealand.
Mātahi
​INNOVATION:
MicroHacks - a design process to support innovative thinking
​Mel Stopford
(Evaluation Associates Ltd)
​In this session you'll experience a design process called 'Double Diamond' to collaboratively solve complex issues. It's fun and surprisingly effective as a strategy to support fresh thinking and new ideas. Come prepared to have a go knowing you'll take away a process you'll be able to use again and again. 
​Te Pae Marama
AGENCY:
Learner Agency at Rototuna Junior High School
Paula Wine
​Deputy Principal - RJHS
​​​At this session I will share some of the tools we have designed to enable students to be drivers of their own learning.  I will show our Learner Narratives, Curriculum Trackers, and IEMs, Individual Education Meetings where our students share their learning with their family. 
​Te Pae Marama
​INNOVATION:​​
Product Design 
Terry Beech
​We will look at examples of how technology is integrated into the curriculum with a focus on sustainability, enterprise, and empowerment. We will then use a design.make.innovate. Process to make a product and experience using the design realisation tools of laser cutting, 3D printing, acrylic forming, vacuum moulding, polystyrene cutting, modelling, 3d doodle pens, and vinyl cutting. Finally we will celebrate our learning through sharing and collaborating with a wider audience.
​Waharua
​INNOVATION:​​
​Creative Commons for teachers - an artists perspective 
William Mckee
Creative Commons licences, OER resources, case studies of creative commons artists and writers.
Kumete
​AGENCY:
​
Give the Kids True Control
​Karyn Gray
(
Haeata Community Campus​)
Karyn will share stories and examples of practice that illustrate some possibilities of structures and systems that can be transformed in both single cell and open learning environments to allow learning to be personalised around learners passions talents and interests.
Whare Pora
​​AGENCY:
​
Social Psychology: Grit, Mindsets, Motivation and Chimps. 
​Steve Trotter
​Attendees will be asked to led discussions on the implication of popular/important Social Psychology ideas, books and talks. Willing presenters will explain the main concept of an interesting social psychology concept and a few thought provoking questions/ideas that other attendees will then discuss. This open-format session will be of interest to the avid reader, TED talk watcher and/or inquisitive learner.
Kohu
Proudly powered by Weebly